
Trophy and controller support is already implemented, given the wider design of Sony’s gamepad hasn’t changed at all since its inception, so if the hardware and emulation both play ball, there is nothing stopping even the most niche of PS3 games being given a second lease of life on PS5. Maybe take requests, listen to fans to learn about the games they love or would like to see resurrected today. Backward compatibility is an opportunity to regain that ground, offering a spotlight to underrated gems or forgotten classics that few people loved at the time, but deserve to be shown to an entirely new audience without compromise.ģD Dot Game Heroes, Folklore, Binary Domain, Tokyo Jungle, Eternal Sonata, Rain, and Fat Princess are just a few of the games that spring to mind right away, and I’m sure that list is desperate to be extended. Sony often rejects its own legacy, having fallen into a predictable conveyor belt of narrative blockbusters with its modern exclusive library instead of embracing the variety that helped PlayStation become the platform it is today. If this does end up being the path it takes, I hope it doesn’t just dedicate itself to the big hitters and nothing more.
#FAT PRINCESS PS3 DISC PC#
Anyone who has tried emulation on PC will know what I’m talking about, but hopefully Sony has the resources to circumvent many of these issues. Each title would operate on a case-by-case basis, needing to be tested on the new hardware to make sure it plays nice instead of immediately falling to pieces once you push the start button. I honestly wouldn’t be surprised if Sony takes a similar approach to Microsoft if it ends up toying with a bespoke emulator.
